All ranks below diamond will be reseted by the end of the summer due to mid season split data issues

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Hey everyone, Ed “SapMagic” Altorfer here, back again to talk about Ranked. Last week, we recapped some of the biggest issues we’re facing with position ranks, high-skill matchmaking, and the top of the ladder. In this article, we’re detailing our solutions and timeline for fixing those issues. Since this is likely to reach a broader audience than our initial update, we’ve included some information that might feel repetitive if you’ve been following along. Alright, enough introduction—let’s dive in and talk about the state of Ranked.

What’s Working
So far, many players seem to be enjoying the placements rework, which starts you off at a more predictable rank and gives you feedback after each game. We’re also excited to see what we can do with splits—we think rewards that unlock and rank up with you in real time have a ton of promise.

On the matchmaking side, we’re happy with how positional matchmaking—not to be confused with position ranks—is working. Queue times have improved for many players and off-position win rates have gone up. On top of that, primary position rates have improved, and in many cases, autofill rates have gone down.

With some of our other changes, it’ll take more time before we know whether we need to make additional tweaks—specifically, we’re interested in your feedback on split reward content, borders, and past rank banner trims.

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